Showing posts with label King of Herts. Show all posts
Showing posts with label King of Herts. Show all posts

Sunday, 11 February 2024

Scoring System - a bit of a dive that led me to the Answer to the Ultimate Question of Life, the Universe, and Everything,

At UK masters we used the King of Herts Scoring System.

Why?

Well for several reasons:
  • It is one of scoring systems in use in the UK
  • I was TOing and it is a system I am familiar with.
  • It is currently the only system where if you win all your games, you cannot be beaten by someone who did not win all their games.

So how did it go?

81% of attendees had nothing but positive things to say about it.
Sample of feedback
I liked the kings of herts.
Liked the Scoring System.
Love the scoring system - winning should always come first and everything else secondary.
I like the scoring system.
Herts is a strong scoring system. For those prepared to invest and adapt they enjoyed it.
Scoring system- works the same as most and just easier to understand. Your not going to get someone with less wins winning.
Herts I like KoH scoring. That and NK are my favourite.
It is good.
I liked this for masters, maybe for normal tournaments a modified version would be really good.
Good scoring systems
Liked it.

With 19% supplying improvements to look at, key take aways:
  • Strength of schedule to be brought up if possible as first decider
    • A few mentioned SoS should be more important not just in KoH scoring but other scoring systems
  • Scoring for Kill points (not just a decider)
    • This was the biggest gripe, unsure if it is due to the fact that most other scoring systems build this into their TP then double count it as a decider, where KoH it is built in as a clean decider
  • If combining the VP and Kill into TP, make the gap between win and loss larger

So what does that all mean?

Well I got to crunching some numbers to work out the points for where you can include VP and Kill Points into an overall TP, but still maintain that winning comes first and winning all cannot be beaten by some one not winning all.

This led me to the Answer to the Ultimate Question of Life, the Universe, and Everything,

42 a Hitchhikers Guide to the KoW Galaxy

Scenarios can score from 0 to 7 VP 
Kills can score from 0 to 7 KP
Winning is 28 TP
Draw is 14 TP
Loss is 0 TP

Kill TP brackets:
  • 7 KP if Kill greater than 89% of the Points (in 2300 game that would be >2050), else
  • 6 KP if Kill greater than 78% of the Points (in 2300 game that would be >1795), else
  • 5 KP if Kill greater than 67% of the Points (in 2300 game that would be >1540), else
  • 4 KP if Kill greater than 56% of the Points (in 2300 game that would be >1285), else
  • 3 KP if Kill greater than 44% of the Points (in 2300 game that would be >1025), else
  • 2 KP if Kill greater than 33% of the Points (in 2300 game that would be >770), else
  • 1 KP if Kill greater than 22% of the Points (in 2300 game that would be >515), else
  • 0 KP




This will give:
  • a Max winning round score of 42
  • a Min winning round score of 29
  • a Max Draw of 24
  • a Min Draw of 14
  • a Max loss of 10
  • a Min loss of 0
This gives a wider spread of TP available and over a few rounds the amount of ties on TP decreases vs other systems.
Because of this Strength of Schedule can then be used as the First Decider without fear of infinity looping


EDIT

As pointed out by Chris Lynch this still could provide an overall win to someone with 4 big wins and a loss over 5 small/medium wins

So... more crunching and

Scenarios can score from 0 to 7 VP 
Kills can score from 0 to 7 KP
Winning is 70 TP
Draw is 7 TP
Loss is 0 TP

Same Kill TP brackets as above

This will give:
  • a Max winning round score of 84
  • a Min winning round score of 71
  • a Max Draw of 17
  • a Min Draw of 7
  • a Max loss of 10
  • a Min loss of 0


2nd Edit

7 Deadly Sins Scoring

(rational for naming - everything is by the power of 7)

To then ensure 2 wins 1 draw and 2 losses beat 2 wins and 3 losses, then

Scenarios can score from 0 to 7 VP 
Kills can score from 0 to 7 KP
Winning is 119 TP (17*7)
Draw is 56 TP  (8*7)
Loss is 0 TP

Same Kill TP brackets as above

This will give:
  • a Max winning round score of 133 (19*7)
  • a Min winning round score of 120
  • a Max Draw of 66
  • a Min Draw of 56
  • a Max loss of 10
  • a Min loss of 0



Tuesday, 5 February 2019

Jack of Herts 2

So back at Jack, an excellently run tournament by Mat Green and Paul Roberts.
Army build were limited to 1700 points, which made unit selection tight and rule of 2 was enforce.
With the date of the tournament rapidly approaching the threat of Yellow Snow emerged, yep not got a scooby either what yellow snow is, unless its for piss poor snow.

Sleep What Sleep

Crunch time approached and forgot to go to sleep before the day! Going to bed at 4:30am cause your too wired to sleep is not cool when you need to get up for 6:30.
Oh well joy oh joy.
First coffee going in almost intravenously.
Pack Car.
More Coffee (maybe should point out I don't use a spoon to measure coffee in my LARGE mug, but as long as can no longer see the bottom of the mug, then that's just about enough coffee).
Grant arrives, so we head off on snow free roads, making up good time, so good a Mc D's brekkie was in order.
Then we arrive at Jack of Herts 2 in hemel Hempstead.

7 glorious tables with various mixes of terrain and also some epic Vanguard tables for a separate consecutively run Vanguard tourney.
General greetings with Mat and Paul, the PIT crew and faces old and new that I have met at other tournaments (not all I have played yet).

Go big or go home!

So I like building lists from an idea, be it great or dumb, i will build to that list.
So Idea was Giants, lot of Giants I want bug striding giants with D6 attacks and lots of Crushing.
But what about Inspiring, pah, what about it, overrated i want Giants.
But which Army??
Well I have Gobbos, but none are painted and most are unbuilt, but more importantly, they are somewhere, not sure where but I put them down (about 3K points worth) in the house but now cannot find em.
So Kingdom of men, hmm I have the minis for it somewhere and mix in my Barbarians, yep contender.
Orcs, I dont have enough models to field the unlocks
Ogres, I possibly have enough ogres or ogresish models, but not feeling it.
Varangur, hmm Love the nuttiness of going giant with the Varangur, I have my northern Alliance, hmm, I also have a load of Bassila men at arms ripe for conversion. Interest pipped. Yep Varangur.
So I have 5 giants so what flavour are they can can I get them all in? Can i go full mantic?
Hmm cool challenge.
So get to converting a load of men at arms to Varangur with various head and arm swaps.
and start building the list in..oh easy army not updated yet.. scrap paper, in head, pseudo builds with standins in EasyArmy.
I come up with:
  • Varangur
    • x2 Warband reg
    • x2 Warband reg with CS1 and lower def
    • x2 Cavern Dwellers
    • x1 Frost Giant
    • x1 Frost Giant with Blizzard
  • Orc allies
    • x1 Axe Reg (which I used the northern alliance Hurscurls for)
    • x1 Colossal Giant
Yep no inspiring, but a Giant delivery system within 1700pts