Hi
So with the new CoK coming out and changes from irregular to regular on a chunk of shooting units.
I thought it time to revisit the Shooting stats and see what's shaken up.
Cost per inches is a way to distinguish differences in ranges into a single metric
Calc:
Successful Hits = 1/6 number of attacks (ie each dice face) added together (ie RA3+ would be 1/6 + 1/6 + 1/6 + 1/6) plus if elite 1/6 rerolled and hits added), Movement penalties increase the RA value, if over 6 then RA6 at Half attacks