Monday 28 September 2020

Sitting and pondering over some New Scenarios

 As people seem to love the Area type scenarios, I had a little think, well I was having a shit and thought of a few ideas for some Area type scenarios.

Hold the Flanks v1

As per Dominate, but the ball is split and put on each edge of the table so you have a 12" semi Circle from the center line coming in from each flank

  • Most Scoring Unit Strength overall wins

Balancing issues

See Balancing Dominate

Hold the Flanks v2

As per Dominate, but rectangle scoring zones 12" by 24" in each flank

  • Most Scoring Unit Strength overall wins

Balancing issues

See Balancing Dominate

Flank n Frontier

As per Dominate/Invade, flank zones are 12” from the Edges outside of deployment zones.

Scoring:

  • 2VP for each flank zone you control , 
  • 1VP for the opposite three zones

Balancing issues

Balancing issues

  • Max Table VP = 10VP
  • Max Win = 7VP
  • Max Loss = 5VP
  • Max Draw = 5VP

    See Balancing Scavenge

    Capture the corners

    As per Dominate, but the ball is split and put on each corner edge of the table so you have a 12" quarter Circle from the corners coming in from each flank

    • Most Scoring Unit Strength overall wins

    Balancing issues

    See Balancing Dominate

    Double Domination

    As per Dominate, but two 12" scoring zones set 12" from the the edges of the centre line

    • Most Scoring Unit Strength overall wins

    Balancing issues

    See Balancing Dominate

    Centre Invasion

    As per Control/Invade, but the only scoring zone is the opposite middle 24" square

    • Most Scoring Unit Strength overall wins

    Balancing issues

    See Balancing Dominate

    Controlled Invasion

    As per Control, but the only opposite side scores

    Scoring:

    • 3VP for opposite middle 24" square you control 
    • 2VP for the other two opposite 24" squares you control 

    Balancing issues

    • Max Table VP = 14VP
    • Max Win = 7VP
    • Max Loss = 5VP
    • Max Draw = 5VP

        See Balancing Scavenge

        Deep Invade

        As per Invade, but the opposite deployment zone scores double the unit Strength

        Scoring:

        • Score the units Unit Strength for your units in opposite half of the table
        • Score double the units Unit Strength for your units in opposite deployment zone
        • Most Scoring Unit Strength overall wins

        Balancing issues

        See Balancing Invade

        Hold the line

        As per Invade/Dominate, but the scoring zone is 6" either side of the centre line (12"x table width scoring zone in total)

        Balancing issues

        See Balancing Dominate

        Hold the line v2

        As per Invade/Control, but the middle 12" (6" from each side from centre line scores)

        Scoring:

        • 3VP for middle rectangle you control 
        • 2VP for the other two rectangle you control 

        Balancing issues

        • Max Table VP = 7VP
        • Max Win = 7VP
        • Max Loss = 3VP
        • Max Draw = 3VP

          See Balancing Scenarios

          Conclusion

          There are potentially more than the books three Area Scenarios that can be played, each of these would need testing, as some may overly penalise one faction over another.

          But as an opening salvo there is room to expand the Area Scenarios.

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