I own 10 or 11 Mantic Giants (including Frost and Shadow variations), most have been customised to greater or lesser degrees.
I have run several lists through version 2 and 3 of Kings of War with anything from 2 to 7 Giants in a 1000 to 2000 point list.
I also have several other non-mantic giants, and more on the way.
So what is the problem?
Nope its not that I have too many, or not enough, its that people think Giants are shit.
What is a Giant?
Well for me there are a few points that means something is a Giant:- Size: either Monster or Titan
- Strider: A giant would never be interrupted in its attack by such mundane things such as forests or bushes
- Lots of Crushing: CS3 or more, being successfully hit by a giant should leave a mark
We're all giants, I can't believe it.
We were giants all along
So what things are "giants" then?There are 14 different types of "giants", across 20 different factions.
Type | Faction |
---|---|
Giant | Ogres |
Goblins | |
Orcs | |
Kingdoms of Men | |
Hrimm, Legendary Ice Giant [1] | Northern Alliance |
Frost Giant | Northern Alliance |
Varangur | |
Bone Giant | Empire of Dust |
Coral Giant | Trident Realm |
Shadow-hulk | Nightstalkers |
Cronebound Shadow-hulk | Twilight Kin |
Greater Obsidian Golem | Abyssal Dwarfs |
Greater Earth Elemental | Forces of Nature |
Order of the Green Lady | |
Free Dwarfs | |
The Herd | |
Cavern Dweller | Northern Alliance |
Varangur | |
Tree Herder - Wiltfather | Sylvan Kin |
Tree Herder | The Herd |
Elves | |
Sylvan Kin | |
Forces of Nature | |
Chroneas | Forces of the Abyss |
Revenant on Undead Great Burrowing Wyrm | Empire of Dust |
Undead |
Giant steps are what you take.
Where the fucks the moon
How do the Giants weigh up against each other?Weighing up the various aspects of a giant:
The Twatting measures I used was the points cost divided by the following:
- Average number of attacks (for D6 attack types)
- Hitting on 3s or 4s - so How many attacks would hit.
- Crushing Strength 3 or 4 - so How many hits would wound.
- The following for simplicity each added 1 "wound"
- Elite
- Vicious
- Dread
- Brutal
- Cloak of Death
The Survival measures I used was the points cost divided by the following:
- Top Nerve value (Kill value)
- Defense value
- Stealthy
- Ensnare
- Fury
- Fearless
- Iron Resolve
- Regeneration value
- Radiance of Life
- Lifeleech number
- Inspiring
- Mindthirst
Ability to Twat the opponent: Fe Fi Fo Fum its going to twat you on your bum
The Winner is the Giant, inflicting on average 6 wounds to def 6, so costing only 38 (and change) pts per wound, just tipping the Frost Giant to the number one spot by a few decimals)
The Tree Herder down at the bottom with CS 3 not 4 inflicts only 4 wounds to Def6 and costs in at 65pts per wound
The Tree Herder Wiltfather, at 40pts more than the Tree herder gains an additional attack and swaps Radiance of life to Cloak of death, so the wounds go up to 6 and cost per wound is 50pts
For producing wounds/removing units, need to take into account: | Rank | Type | Tier |
---|---|---|---|
|
1st
|
Giant
|
A
|
2nd
|
Frost Giant
|
A
|
|
3rd
|
Hrimm, Legendary Ice Giant [1]
|
B
|
|
4th
|
Revenant on Undead Great Burrowing Wyrm
|
B
|
|
5th
|
Greater Earth Elemental
|
B
|
|
6th
|
Bone Giant
|
B
|
|
7th
|
Tree Herder - Wiltfather
|
C
|
|
8th
|
Cavern Dweller
|
C
|
|
9th
|
Coral Giant
|
C
|
|
10th
|
Chroneas
|
C
|
|
11th
|
Greater Obsidian Golem
|
C
|
|
12th
|
Cronebound Shadow-hulk
|
C
|
|
13th
|
Shadow-hulk
|
C
|
|
14th
|
Tree Herder
|
D
|
Ability to continue to twat the opponent - The Iron Giants
The survive-ability of the giant, no point having a giant if it just keeps falling over at a small breeze.
The top banana is the Shadow-Hulk with Stealthy and Mindthirst helping it grab the crown.
The Cronebound Shadow-Hulk is close behind, but not equal due to lack of Mindthirst.
The Tree Herder shoots up the table to 5th spot and is one of the most survivable units it the game with Def6, but the -/18 nerve an 260pt cost pull the herder down to 5th spot.
The Tree Herder Wiltfather, at 40pts more than the Tree herder with the switch from Radiance of life to Cloak of death, its surviability goes down, but with the increase of nerve to -/19 this balances out for it to maintain 7th spot.
For survival, need to take into account: | Rank | Type | Tier |
---|---|---|---|
|
1st
|
Shadow-hulk
|
A
|
2nd
|
Cronebound Shadow-hulk
|
A
|
|
3rd
|
Hrimm, Legendary Ice Giant [1]
|
A
|
|
4th
|
Cavern Dweller
|
B
|
|
5th
|
Tree Herder
|
B
|
|
6th
|
Giant
|
B
|
|
7th
|
Tree Herder - Wiltfather
|
C
|
|
8th
|
Bone Giant
|
C
|
|
9th
|
Greater Earth Elemental
|
C
|
|
10th
|
Greater Obsidian Golem
|
C
|
|
11th
|
Coral Giant
|
C
|
|
12th
|
Revenant on Undead Great Burrowing Wyrm
|
D
|
|
13th
|
Frost Giant
|
D
|
|
14th
|
Chroneas
|
E
|
Ho! Ho! Ho! Green Giant
Overall cost per producing wounds/removing units plus cost per survivalRank | Type | Tier | Stat card |
---|---|---|---|
1st | Giant | A | |
2nd | Hrimm, Legendary Ice Giant [1] | A | |
3rd | Frost Giant | A | |
4th | Revenant on Undead Great Burrowing Wyrm | B | |
5th | Greater Earth Elemental | B | |
6th | Bone Giant | B | |
7th | Tree Herder - Wiltfather | C | |
8th | Cavern Dweller | C | |
9th | Shadow-hulk | C | |
10th | Cronebound Shadow-hulk | C | |
11th | Greater Obsidian Golem | D | |
12th | Coral Giant | D | |
13th | Chroneas | E | |
14th | Tree Herder | E |
Conclusion
Giants are great, get a few giants and add em to your army.20 out of 26 have a "giant", so you don't have any excuse.
Giants should put out about 6 wounds to Def 5 and 5 to Def 6
When even the most cost inefficient "giant" is a basterd to get rid of, you know giants are a good thing.
Come over to the giant side, we have beer n biscuits
workings thingy
Interesting to see the Wiltfather so low down the list. I suppose he has other attributes.
ReplyDeletePrice
Deleteat 300 points its the pricey giant to try and cost out it wound ability and suitability
Note: the wound count I only counted the unit it hits, not the other units it could wound with the cloak
Probably should bung an extra damage on Wilt Daddy since he hands out Elite to Forest Guard and Shamblers?
ReplyDeleteDoes that bump him up a notch?
Treeherder being in lists that bruise in a light wind also makes his relative value higher - number of times he has won the game standing on an objective unwounded challenging the entire enemy surviving army to punch him out is...more than 2 :) He's also packing Surge(8) which isn't shabby at all, saves you a Hero slot.
Cronebound Shadow Hulk being backed up by Drain Life (9) and Inspiring (Cronebound) from the ever present Levitating/Flying Crone probably bumps it over the Nightstalker Shadow Hulk. Its extra investment in points but its an investment you'd make without the Shadow Hulk - he just happens to be the best target for the heal part of the Drain Life!
The Elite aura was accounted for, but only for himself. The same way I did not count in calc Surge or Ice Breath or Pathfinder - they are "to me" bonus not core values.
DeleteSimilarly I deliberately did not factor in unlocks or supporting units.
Those factors may raise the anti and surviability of your chosen Giant.
Oh and Treeherders are nasty, espcialy if you do not have the CS to take them down, but I have both run them and taken them down, even one shotting one! - the -18 is good, but if you have something that can eat at the Def6, they go down hard.
The wiltfather is on a 50mm as well making it harder to multicharge him.
ReplyDeleteunless you are dumb like me and have an amazing model that only just fits on a 100x100!
DeleteNice. Big giant things for the win!
ReplyDeleteSome of them obviously have force multipliers or bonuses depending on rest of army.
Good to see that the basic giant is good, without being Ott.
Stuff with ensnare, regen, LL, IR possibly do better than the stats say
No doubt, IRL ensnare is a bastard, statistically may only save 1 wound, but with real rolls etc, you can come off unscathed, or barely wounded in which Iron Resolve, Lifeleech or regen can remove.
Deletea Terror which to me is not a giant as is only CS1, is beautifully horrible. Def3 so not great, but -/19 and regen 4+ with ensnare and stealthy, means it sticks about and causes havoc, just not CS3+ giant type havoc.
The Survival calc i used was:
(
IF(Stealthy="Yes",1,0)+
IF(Ensnare="Yes",1,0)+
IF(Iron Resolve="Yes",1,0)+
IF(Radiance of Life="Yes",1,0)+
Lifeleech value +
IF(Regen="Yes",1,0)+ (there currently are no giants with regen now)
IF(Fearless="Yes",1,0)+
IF(Fury="Yes",1,0)+
IF(Inspiring="Yes",1,0)+
IF(Mindthirst="Yes",1,0)
)+
((
top Nerve value minus 17
)
*Def)
Then Points / survival value