Sunday 12 July 2020

Do Giants sleep at night?

My name is Mark and I have a Giant problem.......
I own 10 or 11 Mantic Giants (including Frost and Shadow variations), most have been customised to greater or lesser degrees.
I have run several lists through version 2 and 3 of Kings of War with anything from 2 to 7 Giants in a 1000 to 2000 point list.
I also have several other non-mantic giants, and more on the way.
So what is the problem?
Nope its not that I have too many, or not enough, its that people think Giants are shit.

What is a Giant?

Well for me there are a few points that means something is a Giant:
  • Size: either Monster or Titan
  • Strider: A giant would never be interrupted in its attack by such mundane things such as forests or bushes
  • Lots of Crushing: CS3 or more, being successfully hit by a giant should leave a mark
Brucie bonus if their attacks area Random number, as consistency is not the Giants strength.

We're all giants, I can't believe it. 
We were giants all along

So what things are "giants" then?

There are 14 different types of "giants", across 20 different factions.



Type Faction
Giant Ogres
Goblins
Orcs
Kingdoms of Men
Hrimm, Legendary Ice Giant [1] Northern Alliance
Frost Giant Northern Alliance
Varangur
Bone Giant Empire of Dust
Coral Giant Trident Realm
Shadow-hulk Nightstalkers
Cronebound Shadow-hulk Twilight Kin
Greater Obsidian Golem Abyssal Dwarfs
Greater Earth Elemental Forces of Nature
Order of the Green Lady
Free Dwarfs
The Herd
Cavern Dweller Northern Alliance
Varangur
Tree Herder - Wiltfather Sylvan Kin
Tree Herder The Herd
Elves
Sylvan Kin
Forces of Nature
Chroneas Forces of the Abyss
Revenant on Undead Great Burrowing Wyrm Empire of Dust
Undead


Giant steps are what you take. 
Where the fucks the moon

How do the Giants weigh up against each other?
Weighing up the various aspects of a giant:

The Twatting measures I used was the points cost divided by the following:
    • Average number of attacks (for D6 attack types)
    • Hitting on 3s or 4s - so How many attacks would hit.
    • Crushing Strength 3 or 4 - so How many hits would wound.
    • The following for simplicity each added 1 "wound"
      • Elite
      • Vicious
      • Dread
      • Brutal
      • Cloak of Death

    The Survival measures I used was the points cost divided by the following:
    • Top Nerve value (Kill value)
    • Defense value
    • Stealthy
    • Ensnare
    • Fury
    • Fearless
    • Iron Resolve
    • Regeneration value
    • Radiance of Life
    • Lifeleech number
    • Inspiring
    • Mindthirst

    Ability to Twat the opponent: Fe Fi Fo Fum its going to twat you on your bum

    The Winner is the Giant, inflicting on average 6 wounds to def 6, so costing only 38 (and change) pts per wound, just tipping the Frost Giant to the number one spot by a few decimals)

    The Tree Herder down at the bottom with CS 3 not 4 inflicts only 4 wounds to Def6 and costs in at 65pts per wound

    The Tree Herder Wiltfather, at 40pts more than the Tree herder gains an additional attack and swaps Radiance of life to Cloak of death, so the wounds go up to 6 and cost per wound is 50pts

    For producing wounds/removing units, need to take into account: Rank Type Tier
    • Points cost of unit, divided by Average wounds inflicted against Def6
      • Number of attacks
      • Crushing Strength 3 or 4
      • Hitting on 3 or 4
      • Elite or Vicious
      • Cloak of Death
      • Brutal
    1st
    Giant
    A
    2nd
    Frost Giant
    A
    3rd
    Hrimm,   Legendary Ice Giant [1]
    B
    4th
    Revenant on Undead Great Burrowing Wyrm
    B
    5th
    Greater   Earth Elemental
    B
    6th
    Bone Giant
    B
    7th
    Tree Herder - Wiltfather
    C
    8th
    Cavern Dweller
    C
    9th
    Coral Giant
    C
    10th
    Chroneas
    C
    11th
    Greater Obsidian Golem
    C
    12th
    Cronebound Shadow-hulk
    C
    13th
    Shadow-hulk
    C
    14th
    Tree Herder
    D

    Ability to continue to twat the opponent - The Iron Giants

    The survive-ability of the giant, no point having a giant if it just keeps falling over at a small breeze.

    The top banana is the Shadow-Hulk with Stealthy and Mindthirst helping it grab the crown.
    The Cronebound Shadow-Hulk is close behind, but not equal due to lack of Mindthirst.

    The Tree Herder shoots up the table to 5th spot and is one of the most survivable units it the game with Def6, but the -/18 nerve an 260pt cost pull the herder down to 5th spot.

    The Tree Herder Wiltfather, at 40pts more than the Tree herder with the switch from Radiance of life to Cloak of death, its surviability goes down, but with the increase of nerve to -/19 this balances out for it to maintain 7th spot.


    For survival, need to take into account: Rank Type Tier
    • Points cost of unit, divided by:
      • Route Nerve Value
      • Defense 5 or 6
      • Stealthy or Ensnare
      • Iron Resolve
      • Radiance of Life
      • Lifeleech number
      • Fearless or Fury
      • Inspiring or Mindthirst
    1st
    Shadow-hulk
    A
    2nd
    Cronebound Shadow-hulk
    A
    3rd
    Hrimm, Legendary Ice Giant [1]
    A
    4th
    Cavern Dweller
    B
    5th
    Tree   Herder
    B
    6th
    Giant
    B
    7th
    Tree   Herder - Wiltfather
    C
    8th
    Bone Giant
    C
    9th
    Greater Earth Elemental
    C
    10th
    Greater Obsidian Golem
    C
    11th
    Coral Giant
    C
    12th
    Revenant on Undead Great Burrowing Wyrm
    D
    13th
    Frost Giant
    D
    14th
    Chroneas
    E

    Ho! Ho! Ho! Green Giant

    Overall cost per producing wounds/removing units plus cost per survival
    Rank Type Tier Stat card
    1st Giant A
    2nd Hrimm, Legendary Ice Giant [1] A
    3rd Frost Giant A
    4th Revenant   on Undead Great Burrowing Wyrm B
    5th Greater Earth Elemental B
    6th Bone Giant B
    7th Tree Herder - Wiltfather C
    8th Cavern Dweller C
    9th Shadow-hulk C
    10th Cronebound Shadow-hulk C
    11th Greater Obsidian Golem D
    12th Coral Giant D
    13th Chroneas E
    14th Tree Herder E


    Conclusion

    Giants are great, get a few giants and add em to your army.
    20 out of 26 have a "giant", so you don't have any excuse.
    Giants should put out about 6 wounds to Def 5 and 5 to Def 6

    When even the most cost inefficient "giant" is a basterd to get rid of, you know giants are a good thing.

    Come over to the giant side, we have beer n biscuits

    workings thingy

    8 comments:

    1. Interesting to see the Wiltfather so low down the list. I suppose he has other attributes.

      ReplyDelete
      Replies
      1. Price
        at 300 points its the pricey giant to try and cost out it wound ability and suitability

        Note: the wound count I only counted the unit it hits, not the other units it could wound with the cloak

        Delete
    2. Probably should bung an extra damage on Wilt Daddy since he hands out Elite to Forest Guard and Shamblers?
      Does that bump him up a notch?
      Treeherder being in lists that bruise in a light wind also makes his relative value higher - number of times he has won the game standing on an objective unwounded challenging the entire enemy surviving army to punch him out is...more than 2 :) He's also packing Surge(8) which isn't shabby at all, saves you a Hero slot.
      Cronebound Shadow Hulk being backed up by Drain Life (9) and Inspiring (Cronebound) from the ever present Levitating/Flying Crone probably bumps it over the Nightstalker Shadow Hulk. Its extra investment in points but its an investment you'd make without the Shadow Hulk - he just happens to be the best target for the heal part of the Drain Life!

      ReplyDelete
      Replies
      1. The Elite aura was accounted for, but only for himself. The same way I did not count in calc Surge or Ice Breath or Pathfinder - they are "to me" bonus not core values.
        Similarly I deliberately did not factor in unlocks or supporting units.

        Those factors may raise the anti and surviability of your chosen Giant.

        Oh and Treeherders are nasty, espcialy if you do not have the CS to take them down, but I have both run them and taken them down, even one shotting one! - the -18 is good, but if you have something that can eat at the Def6, they go down hard.

        Delete
    3. The wiltfather is on a 50mm as well making it harder to multicharge him.

      ReplyDelete
      Replies
      1. unless you are dumb like me and have an amazing model that only just fits on a 100x100!

        Delete
    4. Nice. Big giant things for the win!

      Some of them obviously have force multipliers or bonuses depending on rest of army.

      Good to see that the basic giant is good, without being Ott.

      Stuff with ensnare, regen, LL, IR possibly do better than the stats say

      ReplyDelete
      Replies
      1. No doubt, IRL ensnare is a bastard, statistically may only save 1 wound, but with real rolls etc, you can come off unscathed, or barely wounded in which Iron Resolve, Lifeleech or regen can remove.

        a Terror which to me is not a giant as is only CS1, is beautifully horrible. Def3 so not great, but -/19 and regen 4+ with ensnare and stealthy, means it sticks about and causes havoc, just not CS3+ giant type havoc.

        The Survival calc i used was:
        (
        IF(Stealthy="Yes",1,0)+
        IF(Ensnare="Yes",1,0)+
        IF(Iron Resolve="Yes",1,0)+
        IF(Radiance of Life="Yes",1,0)+
        Lifeleech value +
        IF(Regen="Yes",1,0)+ (there currently are no giants with regen now)
        IF(Fearless="Yes",1,0)+
        IF(Fury="Yes",1,0)+
        IF(Inspiring="Yes",1,0)+
        IF(Mindthirst="Yes",1,0)
        )+
        ((
        top Nerve value minus 17
        )
        *Def)


        Then Points / survival value

        Delete